After the introduction of the PC in 1981 and the availability of "off the shelf" CAD software the computer started to get a foothold in the architectural design environment.

 

With the large drawing load of the modern architectural practice caused by the fragmentation of the design process in various specialism's, legislation and communication with industry the first wide spread digital applications where focused at optimization of the drawing process. Today this communication is still primarily supported by 2 dimensional shop drawings of the design drawn with strict conventions in support of the readability.

 

Supported by the continuous increase of computing and graphics power (Moore's Law, 1965) and the availability of affordable hardware and software solutions the step towards a 3 dimensional architectural digital design environment is taken by a growing group of designers.

 

The advantage of 3 dimensional representation isn't limited to a more effective form of representation as it can require only a single digital model to describe the design 3 dimensions. This unambiguous representation contains more information than the 2d representation and can be used as an effective basis for communication and extracting data for analysis, simulation and digital manufacturing in 3 dimensions.

The implementation of accurate 3D digital design representations as a source of digital manufacturing and communication between the actors of the design and assembly process is not new. Already used in the aero-space industry and the automotive industry, the highly detailed and accurate 3D models were effectively used to enhance communication with the many sub contractors and to simulate and analyze the design decisions. There are used to cut the time to develop a new models in the automotive industry in more than half, making the companies more competitive. Although the complex highly detailed 3D digital master models of the design have massive memory and computing requirements, the technique is starting to be implemented in architecture as the development and use of Digital Project by Gehry Technologies illustrates.

 

This is complicated by the rapid development of computer power and new functionality of the software which generates a very fluid environment of technical development. In contrast traditional design tools may have their roots going back centuries or even millennia (Porter 1979). The digital design support tools which are available are numerous and diverse, however the properties of the tools will define their suitability for implementation in the design process.

 

 

 

The assignment

E - Learning.

 

 

The explanation on how to use the software is provided online. Make sure you have learned the appropriate online material before the beginning of the workshop

WEEK 1.2  Quick start

WEEK 1.2

WEEK 1.3

WEEK 1.5

WEEK 1.6

WEEK 1.7

WEEK 1.9

WEEK 1.10

 

Important notes regarding the course

 

 

  • The CAD1 course consists of 7 - 4 hour workshops.

 

  • The workshops will have a theme related to the status of your design process

 

  • The workshops start in week 1.2

 

  • Each workshop will start with a short lecture related to the topic of the workshop.

 

  • The rest of the workshop we will help you to effectively use the digital design environment for your project.

 

  • You are asked to hand in your 3D digital sketch of your proposal in week 3. Together with the 3D file you will add a pdf explaining the design (for the exact content and time to hand in please take a look at the Handing in tab)

 

  • At the end of the course you are asked to hand in a group report explaining the design process and the implementation of the digital design options for your design (for the exact content and time to hand in please take a look at the Handing in tab)

 

  • The explanation on how to use the software is provided online Be aware there is very little teaching of software during the workshops!

 

  • Make sure you have learned the appropriate online material before the beginning of the workshop

 

  • Attendance is compulsory - if you can't attend please let us know by mail

 

  • If you have any questions you also can drop by the office.

 

 

This course has an

 E- learning

    component !

 

 

 

 

 

 

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Sketch - Week 1.2

Sketch week 1.3

Development phase

Week 1.5

Development phase

Week 1.6

Development phase

Week 1.7

Digital manufacturing

Week 1.9

Digital manufacturing

Week 1.10

Handing in

Downloads and links

Sketch weeks

 

Sketch phase

 

With an increased use of the computer in architectural design and engineering, the knowledge of how to apply the different techniques in the design process gains in importance. The right choice and use of digital design support can enhance the design process and create new alternatives in design and engineering to explore. In this workshop we will look at the application of digital design support in the sketch phase of design. By applying the curve based modeling technique a powerful design environment is created where there fast generation of 3 dimensional design variations can be supported.

 

In these first three weeks will will use Maya as a digital sketch environment. The software was originally developed for producing  high end animations which can be seen in films like " the Lord of the Rings",

"Avatar" and "Prometheus" .  This capability to visualize these creative complex scenes and geometries makes it so useful in the concept design phase.  A wide variety of tools are available  for generating geometry which aren't available in traditional design software.  Tools for example for  generating fabrics, water, grass, fur, trees, smoke and animated geometry.  Many of these tools have their roots in advanced simulation software. For the purpose of simulating real life effects needed in the film industry these tools where simplified and adapted so they can run faster.  Still they are for the sketch design phase very useful in generating fast simulations which can indicate the behavior of an object.

 

 

In this course we will take a look at several options which will be discussed during the workshop.

 

  • Animation techniques for form generation
  • Animation techniques for simulating movement of objects
  • Dynamic simulation for form generation
  • Geometry sculpting
  • Geometry paint
  • Paint effects
  • Fabric simulation

 

These are normally tools which are used to generate animated characters, dinosaurs,  scenes and landscapes.

 

The on-line workshops will contain the following parts ( it is important that you know this material before the start of the workshop):

 

 

 

 

 

 

The assignment:

 

This week we will start with the first sketches in the computer. To make a flying  start we first decide how to use the computer in this sketch phase.  Because we use advanced animation software , simulations of geometry, movement, materials and a range of other options are available to support the design process.

 

The assignment for this week:

 

Investigate how the computer with this animation software could be best used to support your design process. Write down your proposal and try to make the first steps to model your design idea in Maya.

 

  • Define what option in design support Maya could add to the traditional design process.
  • Define the strategy to implement the design support into the design process.
  • Start with the first sketch model
  • Write your insights and proposal for digital design support in the sketch phase in a small report (single A4)
  • Provide your first 3D sketch file according to a clear file protocol .

 

 

Digital Conduct:

 

There are some rules and good practices regarding working with digital files. We will apply these also for this course. This will be taken into account when the project is graded.

 

  • Model: Use layers and Groups to organize the content of your scene.  Before you hand in your 3D file make sure all the unnecessary  information and geometry is deleted.
  • Templates: If templates are provided use them.
  • File names: Giving names to digital files. Protocols for giving names to digital files are widely used in the industry. Make sure when you are working on your own flies or with a group that you agree on a fixed format for giving names to files. For example  AR1BT015_D2_ PR (initials maker) - 3Ddetail ( describing content) - V 2 ( version 2) - 24-9-2017 (date when saved)
  • Backup: make sure you backup your digital data on a regular weekly or even daily basis. Make sure you don't re-save the files multiple times but rename them after substantial alterations.

 

Handing in:

Handing in will be done in the handing-in tab of this website.

 

 

 

Lecture and instruction:

 

  • Paul de Ruiter - Why 3D?
  • Paul de Ruiter - Introduction Maya  - specific animation software options

 

Online course material:

 

 

Downloads: ( if you use  a Chrome browser - right click on link and select save link as )

 

 

 

 

 

Sketch weeks

 

Sketch phase

 

In the first workshop we looked at the capability of Maya in relation to the design process.

One of the key elements of software like Maya is that it uses techniques and tools to mimic reality.

These features used in film are an approximation of how objects would behave in real life.

Approximate is here the key word. Although the simulation options is Maya are based on advanced simulation software, they are optimized for speed and usability.

They give an indication of behavior which can be useful in the sketch design phase.

 

Time is an integral part of animation software. It allows change over time, if it is by dynamic simulation or by key framing, it allows the user to explore behavior.  This can be helpful if the design has a temporal component.  Here the dynamic and key framing can blend together to simulate complex behavior.  Dynamic simulation though will be completely differentially calculated then a key framed object.

 

Time can also be used as a means of generating geometry. By key framing objects the intermediate frames are calculated between two or more defined frames with alternated stages of the object. This  calculation of the intermediate frames allows for extraction of the intermediated stages of the object  and due to its parametric character the manipulation of the intermediated stages of the object.

Architectural theories where developed where time plays an essential role in the design process.

The book Animated Form of Greg Lynn is an example where movement is explored in relation to the design .

 

 

 

 

 

 

 

 

 

 

The assignment:

 

This week we will focus on one of three elements of Maya:

  • Dynamic simulation
  • Animation
  • Form generation through animation or sculpting

 

You will focus in a group of 4 students on one of these topics and apply them to your design. Together you will discuss the commonalities of your designs and  devise a strategy to apply one of these techniques.

 

The assignment for this week:

 

Investigate how one of the three specific options in Maya  could be best used to support your design process. Write this down how you came to your decision to go for the specific technique and how you applied it.

 

  • Write in a  small report (single A4) why you chose a certain technique and how you applied in your design. Did this generate any additional insight in your design.
  • Provide your 3D sketch model with applied technique.

 

 

Digital Conduct:

 

There are some rules and good practices regarding working with digital files. We will apply these also for this course. This will be taken into account when the project is graded.

 

  • Model: Use layers and Groups to organize the content of your scene.  Before you hand in your 3D file make sure all the unnecessary  information and geometry is deleted.
  • Templates: If templates are provided use them.
  • File names: Giving names to digital files. Protocols for giving names to digital files are widely used in the industry. Make sure when you are working on your own flies or with a group that you agree on a fixed format for giving names to files. For example  AR1BT015_D2_ PR (initials maker) - 3Ddetail ( describing content) - V 2 ( version 2) - 24-9-2017 (date when saved)
  • Backup: make sure you backup your digital data on a regular weekly or even daily basis. Make sure you don't re-save the files multiple times but rename them after substantial alterations.

 

Handing in:

Handing in will be done in the handing-in tab of this website.

 

 

 

Lecture and instruction:

 

 

Online course material:

 

 

Downloads: ( if you use  a Chrome browser - right click on link and select save link as )

 

 

 

 

 

Development phase Week 1.5

 

Development phase: Mastermodel

 

Like the status of the design the functionality of the digital design support tools will change during the design process. In the concept design phase the possibility to support a flexible and fast modeling environment is key in generating the multiple design variations. In this workshop series we will further refine the design and define it accurately in 3 dimensions. This process will not only enhance the insight into the design but also provide the designer with a virtual basis for analysis and manufacturing.

A parametric design environment will become crucial in this stage of the design process.  It allows the designer to effectively alter and refine the design providing an enhanced flexibility in the design process.  This flexibility in the design process also implies a need for a sound strategy for communication of the design data. Because the design will be made in a group, good communications becomes paramount because of the integration of the contribution to the design by the various members into the Master model

 

Rhino and Grasshopper will support the further development of the design and provide a platform of file export to the various analysis and digital manufacturing applications.

 

 

 

 

 

 

 

 

 

The assignment:

 

This week we will continue with the further introduction of Grasshopper.

 

The assignment for this week:

 

No handing in assignment.

 

Digital Conduct:

 

There are some rules and good practices regarding working with digital files. We will apply these also for this course. This will be taken into account when the project is graded.

 

  • Model: Use layers and Groups to organize the content of your scene.  Before you hand in your 3D file make sure all the unnecessary  information and geometry is deleted.
  • Templates: If templates are provided use them.
  • File names: Giving names to digital files. Protocols for giving names to digital files are widely used in the industry. Make sure when you are working on your own flies or with a group that you agree on a fixed format for giving names to files. For example  AR1BT015_D2_ PR (initials maker) - 3Ddetail ( describing content) - V 2 ( version 2) - 24-9-2017 (date when saved)
  • Backup: make sure you backup your digital data on a regular weekly or even daily basis. Make sure you don't re-save the files multiple times but rename them after substantial alterations.

 

Handing in:

Handing in will be done in the handing-in tab of this website.

 

  • No handing in

 

 

Lecture and instruction:

 

 

 

Online course material:

 

 

Downloads: ( if you use  a Chrome browser - right click on link and select save link as )

 

  • None

 

 

 

 

What to hand in ?

Introduction:

 

  • Results are handed in trough InfoBase. Be sure to hand in all the components used in your main assembly; only the latest versions of files!

 

  • For files other than images and PDFs, you have to provide a thumbnail image. Make a screen-shot at low to medium resolution (1200x1200 max) of your component and use that as the thumbnail.

 

 

 

 

 

The final report can be handed as a group.

 

Please make sure that you also add your sketch designs of the first three weeks, before the final design was selected. This report shouldn't be a copy of the general report. The focus should be on the use of the computer in the design process. It shouldn't be a general description of your design as such. The report should have a minimum of 13 pages of text.

 

 The report should contain:

 

    A general description of the sketch designs ( week3 ) of all the team members and the reason why the one was chosen.

    A general description of the designed façade. Text and images (sketches or renders)

    A description how the computer was used during the design process.

        In which phase was the computer used ( the process) Steps in which the 3d model was made and contributed in the     design decision making. (examples)

        Specific insight in the detailing of the façade due to the use of 3d digital data.

        Which software was primarily used and why.

        How was the interaction between the software Maya - Rhino.

        Used geometry types ( Nurbs – Solids - polygons) Why?

        Description of the final accurate 3d model. ( images ) 2d technical drawings ( Rhino – Dimensions – make 2D drawing )

    A description of how the 3D model was used in combination with other software like Diana – description of conversion ( surfaces or lines, iges or dxf) – and examples of the resulting calculation.

    A description of how the 3d model was used as a basis for one of the three rapid prototyping techniques. ( conversion, implementation in the design process) Why the specific technique? ( images)

    Conclusion regarding the use of the 3D model in the design process.

 

You will also make a virtual prototype of your design. This will be a highly accurate 3D file made in Rhino, Grasshopper or Maya of your design. It should be containing enough information that it could be manufactured without any additional 3d or 2D information.

Please hand in the 3D files. as Zip file or files to reduce file size. These are the files of the built prototype.

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Week 1.5 - 4-10-2017

Handing In the final Maya model and updated A4 text

Click the button to upload your file

 21-01-2018

Handing In the report as pdf

Click the button to upload your file

21-01-2018

Handing In the 3D model as ZIP or RAR

Click the button to upload your file

Week 1.2 - 20-9-2017

Handing In the Maya model and A4 text

Click the button to upload your file

Workshop examples and other examples

 

         WS window import.dwg

         Cross-section of a window to import in Maya

 

         WS window imported in Maya

         If importing the DWG file doesn't work, use this Maya scene (Maya 2013 and higher)

 

         WS2 example complex shape.mb

         Example of complex shapes in Maya

 

         GH cross-sections

         Create cross-sections of a surface with Grasshopper

 

         GH sunsimulator

         Determine the direction of the sun with Grasshopper (update 13-10-2010)

 

         GH spaceframe

         Spaceframe example

 

Digital manufacturing

 

         Milling

         Manual for preparing your Rhino files for the 3-axis milling machine

 

         Lasercutting

         Manual for preparing your AutoCAD files for the laser cutter

 

         3D Printing

         Manual for preparing your 3D files for the 3D printing machine

 

Software

 

         Maya w/Network based TU Delft License

         Manuals (by @Hok) to install Maya using a network based TU Delft Educational license

 

         Maya w/Standalone Educational License (some limitations in functionality)

         Download and Install Maya from the Autodesk Education website using a standalone personal license

 

         Rhino 5.0

         Manuals (by @Hok) to install Rhino using a standalone personal TU Delft Educational license

 

         Grasshopper for Rhino

         Plug-in for Rhino for full history in Rhino and much more

 

         Food4Rhino

         Great collection of plug-ins for Rhino and Grasshopper

Teachers

Paul de Ruiter

Hans Hoogenboom

Boris Baehre

Serdar Asut

CONTACT

 

 

Telnr +3127892136

 

Room 01+.West.040

 

Faculty of Architecture and the

Built Environment

 

Building 8

 

Julianalaan 134

 

2628 BL Delft